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The Passing of the Pistol E-mail
Gaming News
Written by BigC90210   
Monday, 26 April 2010 15:33

So The Passing, the free DLC for Left 4 Dead 2 has been released.  Read on to hear my thoughts on this, and why (for me at least) The Passing has given me a glint of L4D1 as well as a new founded respect for the humble pistol.

 

Cast your minds back a year or 2 to the launch of Left 4 Dead 1.  It was something we'd never seen before, the graphics were good, the gameplay was amazing, and it gave us the oppertunity to have some of the best teamwork experiences we'd ever had on an online game.  Things (for me) that stand out in my head about L4D1 was the manic'ness of it, running short of ammo, resorting to pistols, and getting excited and bringing your team mates over when you found the second pistol so you could "dual up".  The horde was fierce, in those days it was very much a "back to the wall" approach, as getting mobbed by a horde with just a single pistol for defence would spell distaster, and who knows what the Special Infected are up to!

Fast forward to Left 4 Dead 2, and it was a whole separate affair.  At first, the maps themselves were brutal, far longer than we were used to, with more zombies, and of course the new special infected to get used to.  After this, it was all about the tactics.  Instant kill charges, smoking off ledges, jockying off rooftops and superbooms.  After this it was flamboyancy (meleeing tanks to death, chainsawing witches, 25 pounces and blind spits) which lead us to our mods, and gradually cranking up the odds against the survivors.

When Left 4 Dead 2 came out, there were a lot of complaints.  Whether it was due to the spitters acid being too green to the daylight maps being too bright, or the tank being too pink, the complaints were rife and plentiful (though everyone still adored the game in general). Fast forward a few months, and there were a gamers going back to Left 4 Dead 1, not becuase L4D2 is a bad game - it just wasn't as "good" as L4D1.  I must admit myself that I kind of understood what they meant too, though I couldn't put my finger on exactly why.  When L4D2 was released, it was seen as very "Hard" compared to L4D1, now a L4D1 game in my opinion is far harder, as you have no melee weapon to fall back on, and guns are far and few between. I've been looking at the strategies that are used throught playing a campaign of L4D1 and L4D2 recently to see what it is that makes us go back to the original, and when The Passing was released, it gave me my Eurieka moment.  My eurieka was that all of the "tools" in L4D2 were there to make it a better game than L4D1, just they hadn't been used properly.  Bear with me here, and let me explain.

Question:

In L4D2, how many times would you (unless your chainsaw had just ran out, or you are incapped and were armed with a melee) EVER only have a single pistol

Chances are, the answer would be never.  You would either have a melee, or you would have dual pistols in the saferoom by picking up the spare pistol your team mate dropped.  Simply put, going outside with 1 pistol doesn't make sense, and is'nt a good idea.

With L4D1, its all you've got.  Theres no chainsaws, bats, clubs, swords and so forth and when you DO find a secondary pistol, its a big deal.  Not only for the fact that it's twice as much ammo to use, but it gives your main weapon a break on the dwindling supply of ammo you now have to deal with; and when you're getting horded, you've got to time your reloading well!  With L4D2, you start off with bats, the thought of getting boomed just means switching to it and swinging wildly till they're all dead, and best of all - you dont use a single bullet, or need to reload - no worries.

The passing gave us and extra campaign, and it also messed up our servers.  One of the server glitches was that no melee weapons would spawn at the start, so all you had was your main gun, and a pistol (yes, a SINGLE pistol), and all of a sudden - everything changed.


Oh secondary pistol... I'll never snub you again....

I must admit, I myself was among the people shouting "OMFG SPAWN TEH BATZ!!" but when we decided to play on, the volume dial of L4D2 suddenly turned up to 11.  Regular infected became a challenge, harder to kill, and with limited power forced us to use our shotguns/uzis, which in turn ran out of ammo pretty soon after.  The previously ignorable baseball bat you would find lying in a storeroom became a focal point of "who had the bat" so they could take of what was coming from the front.  To me personally, it turned the game on it's head.  The teamplay,  co-operation and communication was back from L4D1, as were the pulse pounding moments, scraping for resources (health and ammo) as well as a new found respect for the common infected; as now they could swarm you again and that single pistol isn't up to much on it's own.  Again on the subject of melees, as soon as someone found the first or second melee weapons, you could bet your life there was someone behind waiting to pick up their dropped pistol so they now had a pair, and thank goodness for that too!  There was now a point in checking rooms for stuff other than health, and the much over-looked cricket bat and crowbar were the stars of the show - if you could find them and pick them up first!

For me the passing server glitch brought back everything that initially drew me in about the Left 4 Dead series, and in my opinion the missing melees have made the game harder, but far more respectable.  There are a few maps in L4D2 where you are deemed to have "failed" if you use a few medkits on the way through, or if someone is incapped but still makes it to the safe room, as they are that easy.  This is now not the case, as a lot of the time you won't make it through and if you are incapped and make it to the safe room, chances are you are one of the lucky ones.

Not everyone will agree with me on this, but I hope now and again we can turn off the melees at start, and take ourselves on a trip down memory lane to remember the sinking feeling at being boomed, but knowing whether to shoot the horde that is coming, or save it for the hunter, either way the outlook isn't good!

 
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The Passing of the Pistol
Apr 26 2010 16:48:23
Agree with basicly everything you said nice post!
#15615
The Passing of the Pistol
Apr 26 2010 18:17:29
I wouldn't mind turning off the melee weapons or at least reducing the amount.

On the comparison between the two.
When L4D came out what was there to compare it to? L4D2 on the other hand has to stand up to it's predecessor.
IMO L4D2 is the harder game.

In L4D, after playing it for months, we ended up rushing expert maps getting them done in 18 minutes and invariably doing it every time. We'd play rush expert, basically.

Try that in L4D2 and you'll get your arse handed to you!

The extra SI in L4D2, the way the hordes now come from different directions at once, the whole thing has been put in the mixer with a bit more randomness thrown in which makes it a bit harder.
Longer maps help in that respect too.

I wonder what L4D3 will bring!
#15618
Re:The Passing of the Pistol
Apr 26 2010 19:10:00
Jota wrote:I wonder what L4D3 will bring!

In my experience, the third game in a series such as this can go one of two ways; 'evolution', or 'revolution'.

Evolution would give as more of the same, as L4D2 did to L4D1. More weapons, more types of special infected, greater map variance and more varying game modes and objectives; supposedly giving us more of what we enjoyed. The problem, as I feel Col pointed out, is that the more you add to such a formula, the more you also take away from the original 'flavour' and atmosphere of the original game. L4D2 is "Aliens" to L4D1's "Alien". For example; most people seem to prefer the sequel because of it's more varied setting and content, as well as the usual emphasis in following up a great game or film that 'more is better'. However, in spilling in all these new ideas you tend to - either intentionally or accidentally - genuinely lose something from the original. L4D3 in this case would simply give us MORE. Is that what we want, though?

Revolution, on the other hand, would go back to the original concept of the game and, with that in mind, reinvent the core mechanics to bring it back in line it's first intentions. Such reinventions tend to be minimalist - either through lack of items to give a genuine sense of 'survival', less but more empowered enemies, or simply a combination of factors to give the game a darker, more brooding survivalist quality. L4D1 was a black comedy. "Better safe than sorry" was a scene which, the first time I played it, actually made me think what I would do in such a situation. It tried to be gritty, semi-realistic, with only a few overtones of light heartedness. L4D2 was Shaun of the Dead. Cricket bats, southern hicks, zombie clowns and Jimmy Gibbs Jr. It was made a comedy, and in doing so lost the original sense of fear and tension which made L4D1 one of the best games I'd ever played. If L4D3 was to be a reinvention, it is my hope that they would backtrack and revisit this concept, putting the 'horror' back in survival horror, rather than progress down the path of a slapstick Zombieland comedy.

Just my thoughts.
#15620
The Passing of the Pistol
Apr 26 2010 22:52:31
Yes I totaly agree with you Col, The Passing may be a shorter map than the main campains but with no melee weapons at the start & you have to hunt for them or that extra pistol you pick up when someone grabs the odd melee weapon that they find becomes vitaly important ie that suitcase full of pistols I bet will not be so easily ignored, over all when we went back to L4D1 it was brutal & the old tactics had to be used, with The Passing some new tactics must be learned & quickly.
#15633
Re: The Passing of the Pistol
Apr 27 2010 08:33:36
@ Frenz - L4D3 would be interesting. Providing Valve FINALLY move away from the source engine and a newer/more modern engine for the game to run on, it would be very refreshing. On the flipside, the features of modern day gaming engines, such as the Frostbite 2 Engine (Bad Company 2) or the Crytek Engine (Crysis) mean that destructable environments are commonplace, and it may lead to a lot of complications when it comes to level design for L4D3, due to having to take account of "what happens if X blows up and the survivors cannot advance" etc. It will be good, but it's gonna hamper the development times i bet.

Thanks for all the feedback guys, I've enjoyed reading your opinions on the matter! for those who haven't commented yet, come let us know what you think!

Cheers

C
#15642
Re: The Passing of the Pistol
Apr 27 2010 12:03:32
too long composition...if i read that the last 3 word fill my mind and the rest i forget it lol
#15651
The Passing of the Pistol
Apr 27 2010 12:10:32
Nice post C. I agree with what other people have said with regards to moving away from the current engine, but one of L4D's signatures is the across-the-board playability for all users from Laptops to Desktops. If they change and use the new engine format it will limit the amount of people that can play and thus less revenue and less fun for people without a high end machine.......
#15653
Re: The Passing of the Pistol
Apr 27 2010 12:21:06
@grifty

Defo agree with you mate. Thing is, its been that bloody long since a new source engine was released, that L4D3 could either go 2 ways. Use an engine thats 5-6 years old, or use a brand new one. If they go down the route of using the old one, the game will look shit by the standards at the time. If they use a new engine, like you say it will mean fewer people will be able to play it.

It's their own fault really, but at the same time you can't not hold back a project to a past-generation gaming engine purely because you want to hold onto the masses, and eventually they will update and your game "L4D3" will then look like shit
#15654
Re: The Passing of the Pistol
Apr 27 2010 13:43:22
Valve has in the past moved from a run on any computer engine with half life, day of defeat & counterstrike to a high end engine(at the time) when they moved to Source, at the time CS was the biggest online fps and the horse power jump for source at the time was truly massive, so I dont think it would hold them back.


That being said one of the good things about source is its is how its been updated over time, now hardware may have helped the engine here but with all the bells and whistles on the l4d games still look good compared to newer games even bfbc2.

While fully destructible environments are good in games like bfbc2 I cant help but think its not needed in l4ds, as its all about herding the survivors into the choke spots & small cramped spaces, think of how hard it is to get a good spawn or attack going in the dark carnival finally, or the middle map of hard rain, if you demolish the stage and stands it would make them open and desolate forcing spawns miles away while the survivors snipe you to death, like they did in the dark carnival finally untill the new patch added the extra floors.


I doubt that valve will move engine for a fair bit, as there in the middle of porting to OSX, and from code in OSX ports Linux.

they may be using the port to stream line the code ready for a new engine while they do this but a new engine is prob 3-4 years off
#15664
Re: The Passing of the Pistol
Apr 27 2010 14:20:32
@Rump

Agreed, very much so. The only problem is, within a couple of years, the limitations of the source engine that are quite noticable at the moment will be VERY obvious at the moment. Even stuff like "why doesnt the rain make the molotovs go out?" etc. There's only so much they can decorate the engine before they hit the ceiling and can't decorate it any more without moving on. Like you say, then the next engine will mean for a year or so you will need a high end PC before mainstream catches up
#15669
Re: The Passing of the Pistol
Apr 28 2010 07:27:55
@C and Rump

Lol at the molotov's and rain comment C....I've never thought of that. I think the new engine that I.D. are using for Doom 4 will be the real tester and it's going to be leased out to various companies if successful, so you never know it might end up with a home at Valve. Here's hoping because Carmack ain't no mug.
#15699
The Passing of the Pistol
May 01 2010 19:30:13
yep def missed the second pistol
#15895

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